using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(ActorController))]

public class Action : MonoBehaviour {
	
	protected ActorState state;
	// Use this for initialization
	void Start () {
		
		ActorController controller = GetComponent<ActorController>();
		state = controller.actorState;
		controller.addAction(this);
	}
	
}
